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PURPOSE: Recommended custom proficiency perks & refinement order for each vocation's best weapons.

Suggestions here are optimal for majority of players and level ranges, however, niche setups or extreme outliers may benefit slightly from different perks.

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Best Perk:
  • +x% of your highest combat skill as extra damage for your spells

Alternatives:
  • +x% damage against Bestiary category
  • +x% damage against targets above 95% hit points (solo only)
  1. +3 hit points on hit (1st column)
  2. Don't bother - save your dust
  1. +3% life leech (1st column)
  2. +2% mana leech (3rd column)
  1. +1 Magic Level (1st column)
  2. +25% critical extra damage for Eternal Winter (3rd column)
  1. +1 Magic Level (2nd column)
  2. N/A (Everything else is too good)
Best Perk:
  • +x% of your highest combat skill as extra damage for your spells
Alternatives:
  • +x% damage against Bestiary category
  • +x% damage against targets above 95% hit points (solo only)
  1. +5.00% of your Axe/Club/Sword Fighting as extra damage for auto-attacks (2nd column)
  2. +10% critical extra damage for Executioner's Throw (3rd column)
  1. +1 Axe/Club/Sword Fighting (1st column)
  2. +5% life leech for Executioner's Throw (2nd column)
  1. +1 Axe/Club/Sword Fighting (1st column)
  2. +5% life leech for Berserk (2nd column)
  1. +5.00% of your Axe/Club/Sword Fighting as extra damage for auto-attacks (2nd column)
  2. +10% critical extra damage for Fierce Berserk (3rd column)
  1. +1 Axe/Club/Sword Fighting (1st column)
  2. +5% life leech for Fierce Berserk (2nd column)
  1. +2 Shielding (2nd column)
  2. Homing Missile (3rd column)
  1. +1 Axe/Club/Sword Fighting (2nd column)
  2. Homing Missile (3rd column)
Best Perks:
  • (bow) +x% of your highest combat skill as extra damage for your spells
  • (bow) +x% of your highest combat skill as extra damage for your auto-attacks
  • (crossbow) +x% critical extra damage for auto-attacks
Alternatives:
  • (bow) +x% damage against Bestiary category
  • (bow) +x% critical extra damage for auto-attacks
  • (bow) +x% damage against targets above 95% hit points (solo only)
  • (bow) +x% critical extra damage for Ethereal Barrage
  1. +1 Distance Fighting (4th column)
  2. Don't bother - save your dust
  1. +20 hit points on kill (2nd column)
  2. +1 Distance Fighting (1st column)
  1. +75.00% of your Magic Level as extra healing for your spells, except heal-over-time spells (2nd column)
  2. +1 Distance Fighting (1st column)
  1. 5% life leech for Divine Caldera (2nd column)
  2. +1 Distance Fighting (1st column)
  1. +1 Distance Fighting (2nd column)
  2. N/A (Everything else is too good)
  1. +1 Distance Fighting (1st column)
  2. +10 hit points on hit (2nd column)
  1. +1 Distance Fighting (1st column)
  2. 5% life leech for Divine Caldera (2nd column)
  1. +1 Distance Fighting (2nd column)
  2. +2% mana leech (4th column)
Best Perk:
  • +x% of your highest combat skill as extra damage for your spells
Alternatives:
  • +x% damage against Bestiary category
  • +x% critical hit chance for Death Echo
  • +x% damage against targets above 95% hit points (solo only)
  1. +3 hit points on hit (1st column)
  2. Don't bother - save your dust
  1. +1% critical hit chance for offensive runes (4th column)
  2. +7.50% critical extra damage for Death spells and runes (1st column)
  1. +2 Fire Magic Level (5th column)
  2. +1 Magic Level (1st column)
  1. +2.5% critical hit chance for Sudden Death Rune (5th column)
  2. +1 Magic Level (2nd column)
Best Perk:
  • +x% of your highest combat skill as extra damage for your spells
Alternatives:
  • +x% damage against Bestiary category
  • +x% damage against targets above 95% hit points (solo only)
  • +x% base damage for Chained Penance (VoJ 3x chain rotation only)
  • +x% crit chance Thousand Fist Blows (VoH T2 TFB rotation only)
  1. +1% critical hit chance for Flurry of Blows (4th column)
  2. Don't bother - save your dust
  1. +1% critical hit chance for Flurry of Blows (4th column)
  2. Don't bother - save your dust
  1. +1 Fist Fighting (1st column)
  2. +5% life leech for Chained Penance (2nd column)
  1. For Solo Remove: +2.50% damage against targets below 30% hit points (4th column)
    For Teamhunt Remove: +10% damage against targets above 95% hit points (4th column)
  2. +70.00% of your magic level as extra healing for you spells (5th column)
  1. +1 Fist Fighting (1st column)
  2. +5% life leech for Sweeping Takedown (2nd column)
  1. +1 Fist Fighting (2nd column)
  2. 8% crit damage (1st column)