Damage Calculator
Compare two builds' effective damage per turn, accounting for your Wheel of Destiny, proficiency, rotation and more.
Character
Final stats after all bonuses (equipment, imbues, buffs), including skill-only stance bonuses (Sharpshooter, Blood Rage or Virtue of Justice) and any flat +skill from your wheel or weapon proficiency. Those bonuses are expected to be in the value provided here and are not counted again in the planners below.
Wheel of Destiny
Synced directly from the TibiaPal Wheel planner.
Weapon & Proficiency
Weapon and effects synced directly from the TibiaPal Proficiency planner.
Rotation
Average Targets is pre-filled for convenience with an approximate value from real hunting data — adjust it to your own hunts/results if necessary.
Ratio is how often you cast each spell relative to the other spells — only the proportions matter, so the values don't need to add up to anything in particular: 2, 4 and 6 give exactly the same result as 1, 2 and 3 (the second spell twice as often as the first, the third three times as often). Set a ratio to 0 to leave a spell out without deleting it. Your basic attack isn't part of that split — it lands every turn on top of the spells.
Targets (Optional)
Add the creatures you're hunting so their defenses, resistances and charms factor into the damage calculation. Ratio is how often you kill this creature relative to the others — only the proportions matter, so the values don't need to add up to anything in particular: 1 and 1 give the same result as 0.5 and 0.5 (an even split), while 2 and 1 means the first creature is killed twice as often as the second.
Additional API perks (Optional, Advanced Users only)
Use this only for equipment or specialized effects that are not part of any other section.
Character
Final stats after all bonuses (equipment, imbues, buffs), including skill-only stance bonuses (Sharpshooter, Blood Rage or Virtue of Justice) and any flat +skill from your wheel or weapon proficiency. Those bonuses are expected to be in the value provided here and are not counted again in the planners below.
Wheel of Destiny
Synced directly from the TibiaPal Wheel planner.
Weapon & Proficiency
Weapon and effects synced directly from the TibiaPal Proficiency planner.
Rotation
Average Targets is pre-filled for convenience with an approximate value from real hunting data — adjust it to your own hunts/results if necessary.
Ratio is how often you cast each spell relative to the other spells — only the proportions matter, so the values don't need to add up to anything in particular: 2, 4 and 6 give exactly the same result as 1, 2 and 3 (the second spell twice as often as the first, the third three times as often). Set a ratio to 0 to leave a spell out without deleting it. Your basic attack isn't part of that split — it lands every turn on top of the spells.
Targets (Optional)
Add the creatures you're hunting so their defenses, resistances and charms factor into the damage calculation. Ratio is how often you kill this creature relative to the others — only the proportions matter, so the values don't need to add up to anything in particular: 1 and 1 give the same result as 0.5 and 0.5 (an even split), while 2 and 1 means the first creature is killed twice as often as the second.
Additional API perks (Optional, Advanced Users only)
Use this only for equipment or specialized effects that are not part of any other section.
Complete both builds and switch to this tab.
Calculated by the TibiaTools.io Damage Calculator API.
How to compare builds
A quick walkthrough of the Build A / Build B comparison workflow.
- Fill out Build A — Character, Wheel of Destiny, Weapon & Proficiency, perks, rotation and targets.
- Switch to Build B and either start from scratch, or click Import Build A to copy Build A over so you can tweak just a few things.
- Open the Results tab — both builds calculate automatically, and stay in sync whenever you come back after making a change.
- Every card shows a percentage badge comparing it to the other build: green means that build is stronger on that metric, red means it's weaker.
- Use Copy build link in the header to share the full A/B comparison with someone else — opening the link restores both builds.
- The Reset button only clears whichever build tab (A or B) you're currently viewing.